WAVE 15


TIDEGUARD · ARCHIPELAGO DEFENSE
Choose one of 20 battlefields. Face local enemy formations, deploy regional towers and bring one of 10 heroes into battle.
Open playtest · All islands and heroes available · No account needed
Your defense is paused. Jump back in whenever you are ready.
01 READ THE BATTLE
Drag towers onto the island, mark a dangerous enemy, and time your skills to break a shield or stop a rush. This is a defense you can direct.

02 BUILD YOUR ARSENAL
Coral Reach
Each 15-wave campaign offers six core towers and two regional towers. Select one to see its stats and what it does.
FIELD NOTES / 01CHOOSE YOUR SPECIALIZATION
03 FIND YOUR BATTLEGROUND
TEN PLAYABLE HEROES
04 KNOW YOUR ENEMY
Coral Reach
Each map introduces eight local creatures across its opening waves. Select one to learn when it arrives and how to counter it.
WAVE 15


05 CHOOSE YOUR PACE
FIFTEEN WAVES
Explore 20 islands with local enemies and rising pressure. Choose a hero before each 15-wave defense. Preparation checkpoints let you return later.
STORY CHAPTER · 6 WAVES PER STAGE
Three connected stages, six waves each: 18 waves of growing pressure, new counters and a final Magma Behemoth battle. The full campaign has fifteen waves on each island.
LEARN BY DOING
Five real objectives. Build, aim, upgrade, and learn the rhythm without spending your saved progress.
THREE WAVES
210 gold. 8 lighthouse health. Three waves that put your opening strategy to the test.
FIVE WAVES · TWO CHOICES
Choose tactics after waves 1 and 3. Trade damage, reach or lighthouse health to shape a new defense.
READ · COMBINE · ADAPT
Test tower pairings or set an ambush along the shallows of Moonlit Marsh.
06 MAKE EVERY MOVE MATTER
Read the next wave, preview coverage and gold costs, then drag a tower onto a marked site.
Spot shields, fast runners and healers. Decide which enemy needs your attention.
Tap to preview, check the targets and cost, then confirm. Or drag and release for a quick cast.
Review a chapter wave, practice an adjustment, and compare how many enemies escaped.
FROM THE LIGHTHOUSE
Tap an enemy to lock on, read the next wave at a glance, and watch the terrain change as you fight.
All game news ↗Build with touch, counter wolves and wisps, and time each hero cast.
Browse guides ↗Share the island, hero and moment you want us to improve.
Leave a message ↗07 YOUR NEXT DEFENSE
Earn Workshop tokens in the campaign and invest in your next opening. Play as a guest, or use an account for cloud progress.
Account & cloud savesYOUR LOCAL LOGBOOK
Saved in this browser. No account needed.
08 BEFORE YOU LAND

Yes. Use touch to drag towers and aim skills. Fullscreen is optional; the game fits the window.
No. Start as a guest. An optional account lets you keep cloud progress.
Yes. Return home pauses your defense. Chapter One, campaign and expedition preparation checkpoints also survive a refresh in this browser. An interrupted wave restarts from its opening.
This playtest is single player. There is no paid currency, subscription, or live matchmaking yet.
THE LIGHTHOUSE IS COUNTING ON YOU
Play in your browser. Find your own way to hold the tide.
Welcome to Coral Reach. Your lighthouse is counting on you.

