TIDEGUARD · ARCHIPELAGO DEFENSE

Hold every island.Command the tide.

Choose one of 20 battlefields. Face local enemy formations, deploy regional towers and bring one of 10 heroes into battle.

Explore the battlefield

Open playtest · All islands and heroes available · No account needed

Coral Reach
15TOWER TYPES
12SPECIALIZATIONS
20ISLANDS TO DISCOVER
15CAMPAIGN WAVES

01 READ THE BATTLE

Your towers fire. You call the shots.

Drag towers onto the island, mark a dangerous enemy, and time your skills to break a shield or stop a rush. This is a defense you can direct.

  • Physical construction and traveling projectiles
  • Aim skills, interrupt attacks, focus the healer
  • Full-screen skill effects follow the cast and hit location
CAPTURED IN GAMECORAL REACH / 03
Actual Tideguard battle with towers and incoming enemies
Actual gameplay capture. Switch views to inspect range coverage.

02 BUILD YOUR ARSENAL

Towers for this battlefield

Coral Reach

Each 15-wave campaign offers six core towers and two regional towers. Select one to see its stats and what it does.

Bolt towerFIELD NOTES / 01

CHOOSE YOUR SPECIALIZATION

Bolt tower

Damage / shot
Range
Fire interval
A preview of real tower stats. Specializations become available at level three.

03 FIND YOUR BATTLEGROUND

Twenty battlefields. A rising challenge.

Select a map to see its enemies and towers. Use ↗ to play.

Coral Reach

TEN PLAYABLE HEROES

Choose a different kind of power.

04 KNOW YOUR ENEMY

Meet the local enemies.

Coral Reach

Each map introduces eight local creatures across its opening waves. Select one to learn when it arrives and how to counter it.

WAVE 15

Dreadclaw

05 CHOOSE YOUR PACE

A quick defense. Or the whole island.

01

FIFTEEN WAVES

Island campaign

Explore 20 islands with local enemies and rising pressure. Choose a hero before each 15-wave defense. Preparation checkpoints let you return later.

02

STORY CHAPTER · 6 WAVES PER STAGE

Chapter One

Three connected stages, six waves each: 18 waves of growing pressure, new counters and a final Magma Behemoth battle. The full campaign has fifteen waves on each island.

03

LEARN BY DOING

Guided practice

Five real objectives. Build, aim, upgrade, and learn the rhythm without spending your saved progress.

04

THREE WAVES

Quick Defense

210 gold. 8 lighthouse health. Three waves that put your opening strategy to the test.

05

FIVE WAVES · TWO CHOICES

Tactical expedition

Choose tactics after waves 1 and 3. Trade damage, reach or lighthouse health to shape a new defense.

06

READ · COMBINE · ADAPT

Tactical trials

Test tower pairings or set an ambush along the shallows of Moonlit Marsh.

TODAY’S CHALLENGE

Nine rotating defenses across three islands. Fixed starting resources and rules. Share a score for a friend to beat.

06 MAKE EVERY MOVE MATTER

Build. Adapt. Hold.

01

Drag to build

Read the next wave, preview coverage and gold costs, then drag a tower onto a marked site.

02

Read the threat

Spot shields, fast runners and healers. Decide which enemy needs your attention.

03

See your skills work

Tap to preview, check the targets and cost, then confirm. Or drag and release for a quick cast.

04

Review your defense

Review a chapter wave, practice an adjustment, and compare how many enemies escaped.

Read the full field brief

FROM THE LIGHTHOUSE

News, guides and your feedback

07 YOUR NEXT DEFENSE

Every stand leaves a story.

Earn Workshop tokens in the campaign and invest in your next opening. Play as a guest, or use an account for cloud progress.

Account & cloud saves

YOUR LOCAL LOGBOOK

0BEST WAVE
0VICTORIES
0PEARLS

Saved in this browser. No account needed.

08 BEFORE YOU LAND

A few things to know.

An island chart, brass compass and lantern before a lighthouse defense
A little planning before the next tide.
Can I play on my phone?

Yes. Use touch to drag towers and aim skills. Fullscreen is optional; the game fits the window.

Do I need to register?

No. Start as a guest. An optional account lets you keep cloud progress.

Can I pause or return to the home page?

Yes. Return home pauses your defense. Chapter One, campaign and expedition preparation checkpoints also survive a refresh in this browser. An interrupted wave restarts from its opening.

Is there multiplayer or a shop?

This playtest is single player. There is no paid currency, subscription, or live matchmaking yet.

THE LIGHTHOUSE IS COUNTING ON YOU

Your island. Your defense.

Play in your browser. Find your own way to hold the tide.

Loading logbook…
Account & saves ↗

Welcome to Coral Reach. Your lighthouse is counting on you.