Mobile battle and terrain · 0.91.0
Steadier touch controls and clearer battlefield terrain.
GAME NEWS
Release notes and announcements from the game.
Steadier touch controls and clearer battlefield terrain.
Follow the weapon, spell and impact at a clearer pace.
Arms and weapons move in the enlarged casting view.
A new close-up, more distinct spell trails and clearer real impacts.
Larger characters, ten elemental auras and directional casts into the actual battlefield target.
A fixed launch footer, clearer readiness cues and more forgiving touch targeting.
Visible drag instructions, separate tower and skill controls, and tap-to-cast.
Six new towers, a reworked Prism, and the return of distinct coastal creatures.
Twenty boss encounters with distinct attack effects and sound cues.
Hero-specific reactions and separate boss health and armor bars.
Directional reactions, elemental effects and separate health and shield feedback.
Read skill effects in play and see how each cast lands.
Cast both skills for all ten heroes and select the next map from pause.
Mark enemies on touch and lead lighthouse threats with your hero.
Lead moving enemies and review the wave on phones.
Smaller hero portraits leave room for the actual strike.
Three campaign maps get tactical terrain, and three heroes get new cast sequences.
Steadier phone controls, visible skill timing and a shortcut to practice the failed Chapter One wave.
Tap-to-confirm building, clearer targets and reversible skill aiming.
Smoother construction, projectiles and enemy reactions, with more expressive hero casts.
Ten hero sound identities, separate item effects and full portrait visibility.
All twenty maps are visible by default, with a clearer route from selecting a hero to building the first towers.
Twenty islands, ten playable heroes and region-specific bosses.
Three new islands, new heroes and continuous spell animation on phones.