GAME NEWS

Tideguard news

Release notes and announcements from the game.

Mobile battle and terrain · 0.91.0

Steadier touch controls and clearer battlefield terrain.

Readable skill motion · 0.90.0

Follow the weapon, spell and impact at a clearer pace.

Hero casting animations · 0.89.0

Arms and weapons move in the enlarged casting view.

From windup to impact · 0.88.0

A new close-up, more distinct spell trails and clearer real impacts.

Hero skill spectacle · 0.87.0

Larger characters, ten elemental auras and directional casts into the actual battlefield target.

Steady mobile controls · 0.86.0

A fixed launch footer, clearer readiness cues and more forgiving touch targeting.

Clearer building and faster casting · 0.85.0

Visible drag instructions, separate tower and skill controls, and tap-to-cast.

Regional arsenals · 0.84.0

Six new towers, a reworked Prism, and the return of distinct coastal creatures.

Boss signatures · 0.83.0

Twenty boss encounters with distinct attack effects and sound cues.

Boss hit feedback · 0.82.0

Hero-specific reactions and separate boss health and armor bars.

Hero hit reactions · 0.81.0

Directional reactions, elemental effects and separate health and shield feedback.

Hero skills in battle · 0.80.1

Read skill effects in play and see how each cast lands.

Hero casts and map switching · 0.79.0

Cast both skills for all ten heroes and select the next map from pause.

Lock on and intercept · 0.78.0

Mark enemies on touch and lead lighthouse threats with your hero.

Aim ahead · 0.77.2

Lead moving enemies and review the wave on phones.

Skills on target · 0.76.2

Smaller hero portraits leave room for the actual strike.

Terrain and boss motion · 0.75.0

Three campaign maps get tactical terrain, and three heroes get new cast sequences.

Aim and rehearse · 0.74.0

Steadier phone controls, visible skill timing and a shortcut to practice the failed Chapter One wave.

Touch command upgrade · 0.73.0

Tap-to-confirm building, clearer targets and reversible skill aiming.

Living battlefield · 0.72.0

Smoother construction, projectiles and enemy reactions, with more expressive hero casts.

Hero sound & screen fit · 0.71.0

Ten hero sound identities, separate item effects and full portrait visibility.

Living realms · 0.70.0

All twenty maps are visible by default, with a clearer route from selecting a hero to building the first towers.

World Atlas · 0.68.0

Twenty islands, ten playable heroes and region-specific bosses.

Frontier open playtest · 0.67.0

Three new islands, new heroes and continuous spell animation on phones.