Game news · 0.71.0
Hear the cast. See the whole hero.

A voice for every spell
Ten heroes now have separate charge, release, impact and recovery sounds. Rowan brings a deep tidal wash; Mara cuts through with wind. Lyra fractures glassy ice, Orin strikes ringing runes, and Sera layers warm light. Kael ignites flame, Iona mixes bubbling roots, Vesper rings star chimes, Finn cuts with twin blades, and Brann raises a heavy metal ward.
Sound follows the real effect
Gold skills have their own sound variations. Meteor impacts sound when they land; fire rain and poison fields pulse with their actual effects. All nine tower types have separate launch and hit sounds. Building, upgrading, selling, relocating, waves and low lighthouse health have clear cues.
Clear spells without a wall of noise
Hero spells gently lower tower and ambience volume while playing. A limiter and voice budget keep overlapping effects under control. Pause, hiding the game and muting stop combat sounds; old spell sounds do not queue up for your return.
Large, but fully visible
The enlarged portrait, including weapons, is fitted to the currently visible battlefield on every animation frame. Resizing, landscape and compatibility landscape recalculate the available area.