Game news · 0.70.0

Choose a map. Plan your opening.

Browse all 20 maps

The atlas shows every map by default. The rank filter narrows the list. Use the arrow on a map card to open hero selection for that map.

See what wave one brings

Difficulty and the first wave’s enemy count appear beside map and hero selection. Open Wave plan in preparation to see two recommended sites, their cost, and estimated route coverage. Select a site to preview it, then drag to build.

Fifteen waves, native threats

New campaigns last fifteen waves. The first fourteen introduce a different local enemy variant; wave fifteen brings the realm boss. Menders heal, escorts shield, and tower binders warn before disrupting a tower. Rowan can interrupt; snares silence disruption casters.

A different world on every island

Fourteen expansion routes have been redrawn with new terrain art. Each of the twenty realms has its own looping weather and an interactive landmark. Tap the landmark for a visual and sound response. Hero casts combine a full-screen character entrance with an effect at the aimed location.

Bring the regional tower

Six core towers remain available. Each map adds one regional tower: Ember burns groups in volcanic and desert maps, Briar roots in forests and marshes, and Prism refracts magic and breaks shields in other realms. All can reach level three. Old checkpoints retain their previous route and wave rules.

Leave a checkpoint for later

Use Play later, the close button, or Escape to return home. The checkpoint remains available.

Browse all islands