Game news · 0.86.0

Steadier controls, clearer responses

On landscape phones, the preparation clock and launch button stay in the right panel’s bottom footer. Opening tower cards, inspecting a tower and clearing a wave keep that same position. The short-screen picker uses three columns and keeps the footer available.

A brief highlight confirms real gold changes, a newly locked target and a skill becoming available again. These cues add no pop-ups or extra confirmations. Calm effects and reduced-motion preferences keep a steady outline instead of animation.

Touch taps near a small enemy use the same forgiving target radius as target locking and lead moving targets. Holding and dragging on the map keeps precise ground aiming. Support skills still target towers and charge rules stay unchanged.

Play an island campaign ↗